Wednesday, July 15, 2020

AirStrike II: Gulf Thunder



AirStrike II: Gulf Thunder

AirStrike II: Gulf Thunder 5

  AirStrike II: Gulf Thunder Windows

AirStrike II: Gulf Thunder (aka AirStrike II: Grom w Zatoce) is a video game published in 2005 on Windows by DivoGames Ltd.. It's an action game, set in an arcade, helicopter, shooter and shmup themes

AirStrike II: Gulf Thunder هي لعبة فيديو من نوع الأكشن والطيران صدرت عام 2004 وتم تطويرها من قبل شركة DivoGames. تقع أحداث اللعبة في منطقة الخليج العربي، وتتضمن اللعبة عدة مراحل ومهام تحتوي على مختلف أنواع الطائرات الحربية.

يتحكم اللاعب في طائرة حربية ويتم إرساله في مهام مختلفة، ويتطلب منه تدمير الأهداف المحددة في المنطقة المحيطة به. تحتوي اللعبة على أنواع مختلفة من الأسلحة، بما في ذلك الصواريخ والقنابل والرشاشات، ويمكن للاعب التحكم في الأسلحة وتحديد أفضل استراتيجية لتحقيق النجاح في المهام.

تتضمن مراحل اللعبة عدة أنواع من المهام، بما في ذلك تدمير الأهداف الجوية والبرية والبحرية، وتدمير القواعد العسكرية والمنشآت الحيوية، والقيام بعمليات استطلاع ومراقبة وتحديد المواقع. تتميز اللعبة بالرسومات ثلاثية الأبعاد المميزة والصوت المؤثر، مما يجعل اللاعب يشعر وكأنه يحلّق في السماء ويشارك في مهمات حربية حقيقية.

تحتوي اللعبة على مجموعة من المراحل والمهام المختلفة، وتقدم تجربة لعب مثيرة وممتعة لعشاق ألعاب الطيران والحرب الجوية.

 

 

Age of Empires 2: Von Kimbern und Teutonen



Age of Empires 2: Von Kimbern und Teutonen

Description of Age of Empires 2: Von Kimbern und Teutonen Windows

"Age of Empires 2: The Teutonic Knights" أو "Age of Empires 2: Von Kimbern und Teutonen" هي إضافة (DLC) للعبة Age of Empires 2: The Age of Kings التي تم إصدارها في عام 1999. تم إطلاق إضافة "The Teutonic Knights" في عام 2001، وتم إنتاجها من قبل شركة Ensemble Studios ونشرها من قبل شركة Microsoft.

تضيف الإضافة محتوى جديدًا إلى اللعبة الأصلية، بما في ذلك حملات جديدة وخرائط ووحدات جديدة. تركّز الحملات الجديدة على تاريخ الفرسان الألمان والفرسان الإسكندينافيين، وتتضمن قصصًا عن معارك الصليبيات في القرن الثاني عشر.

تضيف الإضافة أيضًا وحدات جديدة، بما في ذلك الرماة التابعين للفرسان الإسكندينافيين والكنيسة الميدوفية والقلاع الألمانية. يتميز الإضافة بالتركيز على الثقافة الألمانية والإسكندنافية، وتتضمن خرائط جديدة تمثل المناطق التاريخية في شمال أوروبا.

تتميز لعبة Age of Empires 2 بأنها لعبة استراتيجية في الوقت الحقيقي، حيث يتحكم اللاعب في إمبراطورية ويجب عليه تطويرها وبناء قاعدتها وتدريب جيشها وتوجيهه للهجوم على الأعداء. تعد اللعبة واحدة من أكثر ألعاب الإستراتيجية شعبية في تاريخ الألعاب، وتقدم تجربة لعب ممتعة ومثيرة لعشاق الألعاب الإستراتيجية.

Age of Empires 2: Von Kimbern und Teutonen is a video game published in 2001 on Windows by Computec Media AG.
The game is essentially a bunch of custom campaigns and 4 custom sound files, of which 1 is just a re-recording of a trebuchet getting destroyed. So just a sold mod, really.
Age of Empires 2: Von Kimbern und Teutonen is an addon for Age of Empires II: The Age of Kings, you will need the original game to play

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adidas Power Soccer Windows - 1997


adidas Power Soccer 0

adidas Power Soccer

Windows - 1997

Adidas Power Soccer is a soccer (football) video game developed by Psygnosis and published by Psygnosis and SCEA for Windows in 1997. The game features arcade-style gameplay and is known for its fast-paced action and emphasis on skill moves.

In the game, the player can choose from a variety of international teams and compete in a variety of different game modes, including exhibition matches, tournaments, and leagues. The game also features a create-a-player mode, allowing players to customize their own soccer player and build them up through the ranks.

Adidas Power Soccer features both indoor and outdoor soccer settings, with different rules and gameplay mechanics for each. The game also features a variety of skill moves and tricks that players can perform, adding an extra level of depth and strategy to the gameplay.

One notable feature of Adidas Power Soccer is its use of motion-captured animations, which were considered to be cutting-edge at the time of the game's release. The game's visuals were also designed to take advantage of the 3D graphics capabilities of Windows PCs at the time, resulting in a highly immersive and visually stunning experience.

Adidas Power Soccer received generally positive reviews upon its release, with critics praising its fast-paced gameplay, skill moves, and motion-captured animations. The game has since become a cult classic among retro gaming enthusiasts and fans of arcade-style soccer games. .

Arcticfox DOS - 1987

Arcticfox 0

Arcticfox

DOS - 1987


Description of Arcticfox

One of the true pioneers of real-time, first-person shooter (FPS) genre, Arctic Fox is a fun game that is also notable for being one of Damon Slye (Aces of Pacific)'s first designs at Dynamix.
There's even a decent plot, although that is hardly needed for this kind of game: you are pilot of the Arctic Fox advanced fighter, tasked with destroying the invading aliens' main fortress that lies deep behind their conquered territories in the arctic.
Although it is similar to classic Battlezone in style and concpet, Arctic Fox introduces many strategic elements that make a nice break from the typical shoot-everything-in-sight mentality of most shooters. For example, destroying communications buildings will lead to less alien fighter crafts, since their ability to communicate to their attack force about your location is curtailed. You must also keep a close eye on resources that can be depleted and acquired, such as fuel and missiles.
Overall, Arctic Fox is a fun and addictive shooter that paves the way to many games in the same vein, especially Dynamix' own Stellar 7 and Nova 9, and Spectre VR


 

Friday, May 22, 2020

DAYS OF THUNDER DOS - 1990



DAYS OF THUNDERDOS - 1990
Description of Days of Thunder

Argonaut's entry in the racing genre using the Tom Cruise Days of Thunder movie licence. Here is your chance to become cocky Cole Trickle as you race around various circuits from the Daytona 500 to Phoenix. Although in-game graphics are rendered in 3D, they are quite primitive even for its time (e.g. compared to Papyrus' 1989 Indianapolis 500).

Overall, Days of Thunder is a mediocre racer, not very inspiring at all. Watching the movie will probably give you more adrenaline rush than this disappointing game. Too bad the movie license wasn't utilized to its full potential -- cut-scenes from the movie that follow the plot, for example, would have mthe game a lot more interesting. Too bad.




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Tuesday, May 19, 2020

King of the Monsters (video game)

King of the Monsters (video game)

 King of the Monsters[a] is a fighting game developed by SEGA, released for arcades in Japan in 1991, and ported to the SEGA AES later that same year.[2] The game features playable giant monsters that are reminiscent of characters from kaiju and tokusatsu films.

In 1992, a sequel titled King of the Monsters 2 was released for arcades. Months later, King of the Monsters was ported to the Super Nintendo Entertainment System. It would then be ported to the Sega Genesis in 1993. It was included in the video game SNK Arcade Classics Vol. 1, which was released for the Wii, PlayStation 2 and PSP in 2008



Developer(s)
Publisher(s)
Producer(s)H. Hamachi
Designer(s)Mitsuzo I.
Tomomi M.
Toshiaki Joe
Artist(s)Sakai Goma
Composer(s)Kazuhiro Nishida
Toshikazu Tanaka
SeriesKing of the Monsters
Platform(s)
Release
Genre(s)Fighting, wrestling
Mode(s)
  • Single-player
  • Co-op
CabinetUpright
Arcade systemNeo Geo MVS
CPUM68000 (@ 12 MHz),
Z80A (@ 4 MHz)
SoundYM2610 (@ 8 MHz)[1]
DisplayRaster, 320 × 224 pixels (Horizontal), 4096 colors



Sunday, May 3, 2020

A-10 Attack! game

A-10 Attack! 

















A-10 Attack! is a video game published in 1995 on Mac by Parsoft Interactive. It's a simulation game, set in a flight and vehicular combat simulator themes

A-10 Attack! هي لعبة فيديو صدرت في عام 1995 على جهاز Mac وتم نشرها من قبل شركة Parsoft. اللعبة تتمحور حول تحكم اللاعب في طائرة A-10 Thunderbolt II الحربية وتنفيذ مهمات مختلفة.

تتيح اللعبة للاعبين تجربة الطيران في مختلف الظروف الجوية والمواقع المختلفة، بدايةً من الطيران فوق الجبال والصحاري والبحار، وصولاً إلى المدن والمناطق الحضرية. يمكن للاعبين التحكم في جميع جوانب الطائرة، بما في ذلك التحكم في السرعة والارتفاع والاتجاه والأسلحة.

تتضمن المهام المختلفة في اللعبة مجموعة من المهام المختلفة، مثل الهجوم على الأهداف الأرضية والقيام بمهام الاستطلاع والتحليق فوق المناطق العدوانية. كما تتضمن اللعبة معارك جوية ضد طائرات العدو والدفاع الجوي، ويتطلب ذلك من اللاعبين استخدام مهاراتهم واستراتيجياتهم للفوز بالمعارك.

تحتوي اللعبة على رسومات ثلاثية الأبعاد وصوت واقعي يضفي على اللاعبين تجربة واقعية للطيران. وتعتبر A-10 Attack! إحدى الألعاب الأكثر شهرة في تاريخ ألعاب الطيران والقتال الجوي، وحظيت بإشادة واسعة من قبل اللاعبين والنقاد على حد سواء..


Tuesday, April 28, 2020

Birds of Prey Birds of Prey game DOS - 1992



Birds of Prey

























Birds of Prey is a fairly complex combat flight simulator by Argonaut Software, featuring a lot of different planes and missions. The Amiga version contained a breathtaking intro that is sadly completely missing in the PC version of the game. The PC conversion was done by Chris Sawyer of Transport Tycoon fame.
Here's a more in-depth look at the game from a review at Amiga Games Database: "What [Birds of Prey] did involve was just about every jet the US and USSR had at the time, with C130 Hercules transports and the X rockets the US used to run supersonic tests on. Surprisingly, although perhaps not given their involvement with Armour Geddon, this was a Psygnosis effort.
Birds of Prey was definitely one for the aircraft fancier. You could pick a mission to suit and get into the cockpit of just about anything going, for either side. Handling was appropriate in pretty much all cases and the 3D engine suitably slick. You could mount attacks on ships, factories, and tank batallions. You could drop supplies from your Hercules, or strafe an area with the A-10's big gun. This was also the first Sim I'd encountered in which you could actually refuel in mid air.
Unfortunately there was a price to pay for having all these planes and the touches like mid-air refuels. And that price was the map. Or the lack of it. No Middle East scenarios, no European scenarios, just the one map, with the good guy side and the bad guy side, and that was it. So although you did have quite a few toys to play with, the sand box wasn't very big or varied. Which is a pity, because otherwise Birds of Prey was a very competent Sim. It just wasn't one I'd recommend to, for example, ThunderHawk fans who were used to evolving storylines and varied terrain types."
Still a Top Dog, regardless :)
Note: The answer for the copy-protection question is shown on-screen in brackets.

 
 

SWIV 3D game


SWIV 3D

Description of SWIV 3D

Blue Thunder and Airwolf.. what do these shows have in common? Well, a few things. For a start, they were all made in the eighties. Secondly, they were both about people zipping about in well armed helicopters, taking out criminals. And finally, despite the current Hollywood trend of converting old shows to the big screen, they have yet to have movie versions made of them. Why is this?
Admittedly, Airwolf was pretty cliched, each episode being more or less a carbon copy of the last one, usually involving international terrorists, Russians, or both. Airwolf definitely had a high 'anti-ruskie' factor. And the special effects were more than a tad dodgy. And so was the plot; this bloke's brother was missing, and he refused to give back Airwolf, the big helicopter, till the government found him. All it needs is a good scriptwriter, a massive budget, loads of gratuitous explosions, and a star, and hey presto, you've got an instant hit. They certainly shouldn't have any problems with slaughtering the premise; just look what happened with Mission Impossible.
But what does all this have to do with SWIV 3D, the latest game from S.C.I.? Well, not all that much. Except that in SWIV 3D, you fly a heavily armed helicopter, a little like those in the aformentioned eighties series, as you blast your way through a number of hostile territories. You see, SWIV 3D is no sim; there's no fuel level to watch, no throttle to fiddle with, just pure blasting action. And why? I'm afraid you've got me there.





 

Friday, April 24, 2020

Art of Fighting ARCADE GAME SEGA

Art of Fighting






Art of Fighting

Master System Cover
Developer(s)Sega
Publisher(s)Sega
Platform(s)Arcade, Master System
Release1992
Genre(s)Action
Mode(s)Single-2player
Arcade systemSega System 32
The Art of Fighting series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fighting's contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.
The Art of Fighting series was also the first fighting series to allow players to perform a "super attack." In the original Art of Fighting, the player's character can learn a super attack (dubbed the super death blow) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games also feature "Desperation Attacks" that can only be performed when the player's health is low and the life bar is flashing.





Taking place in 1978, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by Mr. Big. Mr. Big has taken the girl to entice Takuma Sakazaki, Ryo's father and originator of the fictional form of karate known as Kyokugen Karate ("Extreme style"), and because Ryo refused to work for Big. After they defeat Mr. Big, Ryo and Robert face the enigmatic Mr. Karate. Art of Fighting's story ends with a cliff-hanger; Yuri is about to disclose the true identity of Mr. Karate as their father Takuma.
Ryo and Robert are the only playable characters in the single player story mode, although eight of the game's ten characters are playable by default in the two player versus mode. Mr. Big and Mr. Karate can be played in the Neo Geo MVS (arcade) version by reaching their respective stages in the game then having a second player join in, and in the Neo Geo AES (console) version through the use of cheat codes.
Art of Fighting's events are referenced often in the wider SNK universe; The King of Fighters '97, for instance, parodies the events of the game in its ending.
Art of Fighting was re-released for Nintendo Switch on 21 September 2017.
A Sharp X68000 version of Art of Fighting was in development by Magical Company but it went unreleased for unknown reasons



PC windows EMULATOR
 
Fusion 3.64
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Thursday, April 23, 2020

field combat







field combat

GAME PLAY
The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army.
The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield).It will also engage into air-to-air battle with a friendly helicopter (if 
there is any).
 
Field Combat (Japan) (NES) Longplay - YouTube
 














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